Dev Log

Still learning how to make things work here.
Expect a bug fix to drop sometime tomorrow (the 11th) . As people report issues Ill add them here. I'll also try and post what I think Ive fixed when bugs are reported. (I vastly underestimated how many bugs would pop up -_-)
Things Im looking at--
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The lab-like all of it, trying to make it more stable and get rid of those soft locks-
The Mirror- Ill give it a once over again
Fixed the stone door locking the game. (The most common issue Ive found is it referenced an outdated pic)
The library chest-I think its fixed
Changed some stuff in the library to make it easier to know if you messed up or solved things
Dragon form hard locks in the apartment-should be fixed (a box got unchecked)
Turkey gets sent to the cow ending-fixed
Fixed a bunch of the couples dialogue when they leave the manor via lab endings
The Ladder in the gallery refusing to let you open the chest-I think I fixed it
The coat rooms tapestry wont let you open it as a dragon- Think I got it fixed
Legally distinct chicken/Apple/and feral dragon TF's now have a warning their unfinished before you change. (Most things dont work with them yet, like at all)
Sheep kira becomes cat kira in the ending room with the old guy-working still (her sprite sheet got messed up and doesnt have a Kira faces up sprite... I'll have to re-make it)
Went through and fixed a whole mess of things in the lab- theres still more to fix but I think things are at least playable now.
Decreased the amount required to be considered rich from 1500 to 750
Fixed a bunch of small things I further found
Files
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Springvale Manor
An RPG Maker transformation game
| Status | In development |
| Author | GameTabby |
| Genre | Puzzle |
| Tags | 2D, Furry, Multiple Endings, Short, Singleplayer, transformation |
More posts
- Springvale Manor V.815 hours ago
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